newLISP Fan Club

Forum => newLISP Graphics & Sound => Topic started by: newdep on October 02, 2007, 09:01:57 AM

Title: [Gag] Ball Bucket
Post by: newdep on October 02, 2007, 09:01:57 AM
A bucket of balls...



(load "//http://www.nodep.nl/downloads/newlisp/bucket.lsp")



Norman.
Title:
Post by: newdep on October 02, 2007, 11:30:42 AM
Lutz,



I cant figure out the problem but it seems there is a memory-leak somewhere

in GS / newlisp or Java... (or a very very full IO buffer that needs to be emptied :-)



When running "bucket.lsp" after 30 minutes the memory consumption

raised to 31.0% that 312 MB..thats a little too much..(and increasing !)



5677 31.0  312m    0 312m  140 312m  984  259  77k R  16   0 21.3 newlisp



Now i cant say its a mistake in the script, because the script does not

add valeus to its variables...but where does it come from?



Norman.
Title:
Post by: cormullion on October 02, 2007, 02:49:25 PM
great script!
Title:
Post by: rickyboy on October 02, 2007, 06:03:31 PM
Awesome!  Now rename the app:



(//%3C/s%3E%3CURL%20url=%22http://images.rottentomatoes.com/images/movie/gallery/1170268/photo_28.jpg%22%3E%3CLINK_TEXT%20text=%22http://images.rottentomatoes.com/images%20...%20oto_28.jpg%22%3Ehttp://images.rottentomatoes.com/images/movie/gallery/1170268/photo_28.jpg%3C/LINK_TEXT%3E%3C/URL%3E%3Ce%3E)
Title:
Post by: newdep on October 03, 2007, 05:42:51 AM
hehehe...



So here for the fans even more buckets ->



newlisp code in a bucket -> (save to disk first)

(load "//http://www.nodep.nl/downloads/newlisp/bucket2.lsp")



Fish in a bucket ->

 (load "//http://www.nodep.nl/downloads/newlisp/bucket3.lsp")



Donuts in a bucket ->

(load "//http://www.nodep.nl/downloads/newlisp/bucket4.lsp")
Title:
Post by: cormullion on October 03, 2007, 06:37:25 AM
Where are the collisions? :-) Hard to do I think.



This takes up 101% of my CPU... :)
Title:
Post by: newdep on October 03, 2007, 06:42:51 AM
Well the collisions are possible but you get indeed an overload on cpu ;-)



If you have i.e. 200 objects then they have to scan all 199 objects * border of the object + 4 walls in every move per object.. (this can be tuned or done differently, but is a little tricky because we dont use 'sprite' but canvas in GS.. I think this will work

fine with the i.e. SDL lib..



Increase the 120 balls to 200.. you will see you CPU is bussy ;-)..

This is basicly a GS issue regarding "update" ..



But indeed collisions would eb nice ;-) Perhpas ill add it...
Title:
Post by: Lutz on October 04, 2007, 04:10:58 AM
A multiple 'set' with indexed lists in bucket.lsp causes a cell-memory leak. This will be fixed in the next development version. As a workaround split up the multiple set:


; change

(set 'tx (L 1) 'ty (L 2) 'X (L 3) 'Y (L 4))

;to

(set 'tx (L 1))
(set 'ty (L 2))
(set 'X (L 3))
(set 'Y (L 4))


now bucket.lsp will run without eating memory.



Lutz
Title:
Post by: newdep on October 04, 2007, 05:15:11 AM
HA you found it !!..thats great ;-)
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Post by: rickyboy on October 04, 2007, 08:23:44 AM
Hey Norman!



You helped Lutz improve newlisp by way of writing a fun graphics program.  Way cool!



If I ever happen to help Lutz, it will be by some fuddy-duddy program.  Ha, ha, ha!



--Rick